Using convolution reverb as a sound design tool can result in both beautiful and bizarre textures. Drifting resonations, cascading tone-peaks and blurry textures can be created with ease, and each sound is unique to the source that you are playing the effect through. Frostpoint is designed for this kind of creative sound design. It’s a pack of 113 WAV files that are handmade for use in your convolution reverb plugin of choice. These sounds are not typical hall or room sounds but are instead unusual and uncharted sound design.
Load a Frostpoint file as the impulse response (IR) in your plugin and play your instrument through it; whether it be a piano, a synth or anything. What you will hear will be a new tone that can be quite unlike what your instrument sounded like originally. It’s perfect for giving a tone a unique character or for designing atmospheres and ambient pads.
Frostpoint is just a plain pack of WAV files — use them however you like, but they’re designed to be used with a convolution reverb plugin; there are many free and paid ones available on the market.
Frostpoint is a pack of IRs that venture into the world of unusual reverb. The sounds are quite unlike any other reverb.
Finding the right sound is made easier by the way Frostpoint is organised. There are 5 categories: Crazy, Formant, Natural, Synthetic and White Noise. As well as this, the name of each sample includes its length in seconds. This gives you a good idea of what a particular sample could be used for.
The first category is called ‘crazy’, these sounds are from synths and some have a slightly pitched element. These are perfect for your more mad sound design.
There are 14 regular formant samples that are made from filtering and EQing white noise to give various vowel sounds. Also, there are 3 ‘real’ formant IRs which are made from real recordings of vowel sounds (minus the pitch).
The Natural samples are made from real recordings; the names of them mostly describe that sound of the IR. These samples are most useful for giving a sound an organic quality.
Synthetic is the next category, these are also from synths and sample manipulations.
The final category is white noise, the starting points for all of these sounds is white noise, but they have been heavily edited to make new sounds; this is perfect for a more smooth reverb.
Convolution reverbs 'multiply' the input audio by the IR. Pitched, tonal sound used as IRs can cause horrible resonances when the harmonics of the input audio match the harmonics of the IR. For example if you have an impulse response that is a piano note C, if your input audio is also a C, the harmonics will multiply up to create loud unpleasant resonances. That being said, pitched IRs can sometimes still be useful. Frostpoint contains mostly noise samples. Generally, these are much more manageable.
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